weatherless...................84.60826% balance.......................40.05998% offense.......................29.69026% semistall.....................15.13566% choice........................14.93210% sand..........................13.88692% stall......................... 9.43102% hyperoffense.................. 5.68309% sandoffense................... 4.19697% rain.......................... 0.87693% trickroom..................... 0.65685% sun........................... 0.49775% sunoffense.................... 0.38422% voltturn...................... 0.26810% hail.......................... 0.13090% monotype...................... 0.10646% monoice....................... 0.07256% hailoffense................... 0.05737% monoghost..................... 0.03390% sandstall..................... 0.00198% multiweather.................. 0.00076% rainoffense................... 0.00005% monowater..................... 0.00000% monopoison.................... 0.00000% tailwind...................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% monorock...................... 0.00000% monofairy..................... 0.00000% monoelectric.................. 0.00000% rainstall..................... 0.00000% monofire...................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: 0.442) -2.0| | -1.5| |####### -1.0|## |######## -0.5|####################### |######### 0.0|###### |###### +0.5|################## |##### +1.0|############################## |###################### +1.5| |############ +2.0|## | +2.5| more negative = more offensive, more positive = more stall one # = 0.67%