weatherless...................88.64779% offense.......................43.04951% balance.......................32.60603% hyperoffense..................17.35127% voltturn...................... 7.32758% sun........................... 5.94253% semistall..................... 4.01381% rain.......................... 3.16823% stall......................... 2.97938% trickroom..................... 2.18131% monotype...................... 1.37182% sand.......................... 1.27739% hail.......................... 1.11742% choice........................ 0.72169% sunoffense.................... 0.66696% monowater..................... 0.45527% rainoffense................... 0.36265% tricksun...................... 0.24056% hailoffense................... 0.21951% multiweather.................. 0.14915% monosteel..................... 0.12930% monopsychic................... 0.11186% monoelectric.................. 0.10765% sandoffense................... 0.10404% monobug....................... 0.09803% monoice....................... 0.09562% monoground.................... 0.06375% monodark...................... 0.06315% monoghost..................... 0.05834% monofighting.................. 0.05232% sunstall...................... 0.04811% monodragon.................... 0.04691% monopoison.................... 0.04511% dragmag....................... 0.04511% mononormal.................... 0.04450% tailwind...................... 0.04150% monorock...................... 0.04029% monograss..................... 0.03548% monofairy..................... 0.03428% monoflying.................... 0.02947% monofire...................... 0.02345% rainstall..................... 0.01925% trickhail..................... 0.01804% gravity....................... 0.01504% sandstall..................... 0.00962% trickrain..................... 0.00481% hailstall..................... 0.00361% trapper....................... 0.00180% swagplay...................... 0.00120% tricksand..................... 0.00120% Stalliness (mean: -0.197) -2.0|#### |######### -1.0|################## |########################## 0.0|############################## |################### +1.0|######## |### +2.0|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.83%