weatherless...................89.75864% offense.......................37.29352% balance.......................35.88115% hyperoffense..................18.13064% voltturn......................11.74762% sun........................... 6.34628% semistall..................... 4.43089% stall......................... 4.26381% trickroom..................... 2.97907% rain.......................... 2.07376% sand.......................... 1.13338% hail.......................... 0.71130% choice........................ 0.69059% monotype...................... 0.43524% sunoffense.................... 0.36692% hailoffense................... 0.36621% tricksun...................... 0.33755% rainoffense................... 0.23942% monowater..................... 0.21298% sandoffense................... 0.09844% monodragon.................... 0.06347% dragmag....................... 0.05747% monofighting.................. 0.05397% trickhail..................... 0.04964% monoghost..................... 0.03189% tailwind...................... 0.02860% multiweather.................. 0.02331% monosteel..................... 0.02253% monopoison.................... 0.01086% monobug....................... 0.00643% mononormal.................... 0.00585% monoground.................... 0.00582% rainstall..................... 0.00406% monofire...................... 0.00382% monodark...................... 0.00380% monoice....................... 0.00344% monorock...................... 0.00312% monograss..................... 0.00299% monoflying.................... 0.00266% monopsychic................... 0.00079% monofairy..................... 0.00071% sandstall..................... 0.00067% monoelectric.................. 0.00053% sunstall...................... 0.00030% gravity....................... 0.00014% hailstall..................... 0.00001% trapper....................... 0.00000% swagplay...................... 0.00000% trickrain..................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: -0.128) -2.0|###### |########## -1.0|############### |###################### 0.0|############################## |##################### +1.0|######### |#### +2.0|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.84%