weatherless...................95.20172% balance.......................44.37404% offense.......................29.26160% voltturn......................16.80152% hyperoffense..................12.90974% stall......................... 7.57001% semistall..................... 5.88460% sun........................... 3.01792% trickroom..................... 1.94936% choice........................ 1.10132% rain.......................... 0.74978% hail.......................... 0.59004% sand.......................... 0.44793% hailoffense................... 0.36687% tricksun...................... 0.19589% sunoffense.................... 0.13161% monotype...................... 0.11053% rainoffense................... 0.08802% monofighting.................. 0.05583% dragmag....................... 0.04739% monodragon.................... 0.01993% trickhail..................... 0.01574% tailwind...................... 0.01481% monowater..................... 0.01235% monoghost..................... 0.01138% multiweather.................. 0.00739% sandoffense................... 0.00535% monosteel..................... 0.00529% monopoison.................... 0.00176% monobug....................... 0.00168% rainstall..................... 0.00064% monofire...................... 0.00058% mononormal.................... 0.00049% monorock...................... 0.00033% monoflying.................... 0.00030% monodark...................... 0.00023% monoground.................... 0.00017% monoice....................... 0.00009% monograss..................... 0.00009% sandstall..................... 0.00007% monofairy..................... 0.00002% monoelectric.................. 0.00002% sunstall...................... 0.00002% monopsychic................... 0.00001% hailstall..................... 0.00000% gravity....................... 0.00000% swagplay...................... 0.00000% trickrain..................... 0.00000% trapper....................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: 0.155) -2.0|#### |######## -1.0|####### |############## 0.0|############################## |########################### +1.0|############ |####### +2.0|# |## +3.0|## more negative = more offensive, more positive = more stall one # = 0.86%