weatherless...................48.96281% sand..........................44.78901% offense.......................44.03145% hyperoffense..................30.40506% balance.......................19.19957% sandoffense...................14.04428% rain.......................... 3.95072% semistall..................... 3.45395% stall......................... 2.90997% hail.......................... 2.64623% rainoffense................... 2.55836% choice........................ 1.98180% voltturn...................... 1.89641% sandstall..................... 1.89190% dragmag....................... 1.66812% monotype...................... 1.11849% multiweather.................. 0.66325% trickroom..................... 0.44623% sun........................... 0.32070% monofighting.................. 0.21670% monowater..................... 0.18184% sunoffense.................... 0.16124% hailstall..................... 0.14402% hailoffense................... 0.12919% gravity....................... 0.12760% monoice....................... 0.11819% tricksand..................... 0.10637% monoflying.................... 0.10485% monorock...................... 0.09107% monosteel..................... 0.08501% monopsychic................... 0.06105% monobug....................... 0.05942% monograss..................... 0.04612% monoelectric.................. 0.04274% monofire...................... 0.03768% monopoison.................... 0.03462% monoground.................... 0.02877% mononormal.................... 0.02688% monodark...................... 0.02634% trickhail..................... 0.01349% monoghost..................... 0.01002% tailwind...................... 0.00809% monofairy..................... 0.00300% trickrain..................... 0.00206% rainstall..................... 0.00161% monodragon.................... 0.00060% trapper....................... 0.00060% tricksun...................... 0.00000% Stalliness (mean: -0.475) -2.0|### |######### -1.5|############### |########################### -1.0|############################ |############################## -0.5|####################### |####################### 0.0|################ |########### +0.5|########## |######## +1.0|##### |#### +1.5|## |## +2.0|# |# +2.5|## more negative = more offensive, more positive = more stall one # = 0.45%