sand..........................64.76722% hyperoffense..................32.70665% offense.......................31.83195% weatherless...................31.39866% sandoffense...................22.06564% balance.......................18.50609% semistall..................... 8.55708% stall......................... 8.39823% sandstall..................... 5.88777% rain.......................... 3.55380% voltturn...................... 2.42728% rainoffense................... 1.83030% dragmag....................... 1.60452% choice........................ 0.76210% hail.......................... 0.47634% multiweather.................. 0.21425% monotype...................... 0.16494% monofighting.................. 0.11127% hailstall..................... 0.06661% monosteel..................... 0.03813% trickroom..................... 0.03214% hailoffense................... 0.02708% sun........................... 0.01823% monowater..................... 0.00626% monobug....................... 0.00449% tricksand..................... 0.00398% sunoffense.................... 0.00290% gravity....................... 0.00241% monoground.................... 0.00165% monoflying.................... 0.00149% monoice....................... 0.00112% monorock...................... 0.00039% monopoison.................... 0.00006% monofire...................... 0.00004% monopsychic................... 0.00003% monograss..................... 0.00002% monodark...................... 0.00000% monoghost..................... 0.00000% mononormal.................... 0.00000% monoelectric.................. 0.00000% monodragon.................... 0.00000% tailwind...................... 0.00000% trickrain..................... 0.00000% trickhail..................... 0.00000% monofairy..................... 0.00000% trapper....................... 0.00000% tricksun...................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.246) -2.0|### |########## -1.5|############## |############################## -1.0|##################### |##################### -0.5|################# |############# 0.0|########### |####### +0.5|######## |####### +1.0|############ |########### +1.5|###### |##### +2.0|### |### +2.5|###### more negative = more offensive, more positive = more stall one # = 0.48%