weatherless...................46.07295% hyperoffense..................37.63572% balance.......................30.91566% sand..........................27.29327% rain..........................22.92473% offense.......................20.86389% semistall..................... 7.97565% dragmag....................... 5.02931% voltturn...................... 3.59536% rainoffense................... 2.74361% stall......................... 2.60908% sun........................... 2.12283% choice........................ 1.90673% sandoffense................... 1.89101% hail.......................... 1.78300% rainstall..................... 0.64599% monotype...................... 0.58551% trickroom..................... 0.57140% sunstall...................... 0.48177% monodragon.................... 0.38193% sandstall..................... 0.37495% tailwind...................... 0.30087% hailstall..................... 0.23620% multiweather.................. 0.19644% hailoffense................... 0.12415% monowater..................... 0.12078% sunoffense.................... 0.08400% monodark...................... 0.02619% tricksand..................... 0.02476% monopsychic................... 0.01872% gravity....................... 0.01517% monoground.................... 0.01274% monoice....................... 0.01006% monoelectric.................. 0.00474% monobug....................... 0.00474% monoflying.................... 0.00466% monofighting.................. 0.00252% monograss..................... 0.00152% monofire...................... 0.00095% monoghost..................... 0.00058% trickhail..................... 0.00049% monorock...................... 0.00045% mononormal.................... 0.00008% monosteel..................... 0.00004% monopoison.................... 0.00000% allweather.................... 0.00000% monofairy..................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: -0.350) -2.0|#################### |##################### -1.5|############################## |############################## -1.0|######################## |############### -0.5|############ |################### 0.0|##################### |##################### +0.5|########################## |############################# +1.0|################## |############# +1.5|### |## +2.0|## |# +2.5|# |# +3.0|# | more negative = more offensive, more positive = more stall one # = 0.32%