weatherless...................41.32169% hyperoffense..................33.41475% sand..........................33.26043% balance.......................30.36743% offense.......................22.44226% rain..........................21.81226% semistall.....................10.67189% voltturn...................... 4.37152% dragmag....................... 4.34024% stall......................... 3.10368% hail.......................... 2.56675% rainoffense................... 1.97357% sun........................... 1.71849% trickroom..................... 1.45259% choice........................ 1.42489% rainstall..................... 1.16821% multiweather.................. 0.67960% sunstall...................... 0.67522% sandoffense................... 0.64173% sandstall..................... 0.52421% monotype...................... 0.48863% hailoffense................... 0.43578% hailstall..................... 0.28285% monodragon.................... 0.26504% monowater..................... 0.12562% tailwind...................... 0.09339% monopsychic................... 0.08210% sunoffense.................... 0.02921% gravity....................... 0.01939% monodark...................... 0.00741% tricksand..................... 0.00345% monoground.................... 0.00333% monoice....................... 0.00241% monoelectric.................. 0.00204% monofighting.................. 0.00054% monoflying.................... 0.00019% monobug....................... 0.00006% trickhail..................... 0.00004% monorock...................... 0.00002% monoghost..................... 0.00002% monofire...................... 0.00002% mononormal.................... 0.00000% monosteel..................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% allweather.................... 0.00000% monofairy..................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: -0.278) -2.0|############################# |######################### -1.5|##################### |########################### -1.0|############### |################## -0.5|################ |############################ 0.0|################# |######################### +0.5|###################### |############################# +1.0|############################## |################### +1.5|### |### +2.0|### |# +2.5| |## +3.0| | more negative = more offensive, more positive = more stall one # = 0.30%