weatherless...................77.03028% balance.......................38.26927% offense.......................32.03857% sand..........................18.77597% hyperoffense..................14.57932% semistall..................... 9.15008% stall......................... 5.96276% voltturn...................... 5.42371% sun........................... 4.36129% multiweather.................. 2.47533% rain.......................... 2.21441% trickroom..................... 1.65152% monotype...................... 1.29404% sandstall..................... 0.91446% dragmag....................... 0.91225% mononormal.................... 0.72603% sandoffense................... 0.72220% monobug....................... 0.16609% monowater..................... 0.16451% tailwind...................... 0.16370% choice........................ 0.13415% rainoffense................... 0.12910% hail.......................... 0.10828% sunoffense.................... 0.09358% monosteel..................... 0.07758% monopsychic................... 0.05976% rainstall..................... 0.03689% monoflying.................... 0.02149% monofairy..................... 0.01870% monofire...................... 0.01306% monodark...................... 0.01249% monoghost..................... 0.00885% monograss..................... 0.00675% monoelectric.................. 0.00467% allweather.................... 0.00448% monoice....................... 0.00410% monofighting.................. 0.00374% monoground.................... 0.00280% monorock...................... 0.00248% hailstall..................... 0.00188% monodragon.................... 0.00054% monopoison.................... 0.00053% sunstall...................... 0.00030% trapper....................... 0.00018% hailoffense................... 0.00012% tricksand..................... 0.00000% trickhail..................... 0.00000% gravity....................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: 0.047) -2.0|## |######### -1.5|###### |######## -1.0|############### |############ -0.5|################## |########################## 0.0|############################## |######################## +0.5|######################### |############# +1.0|########### |########### +1.5|##### |###### +2.0|### |# +2.5|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.44%