weatherless...................91.11708% offense.......................45.45833% hyperoffense..................35.49766% balance.......................16.49145% monotype......................10.38043% batonpass..................... 7.61988% sun........................... 4.64756% rain.......................... 3.58493% monobug....................... 2.45802% monoghost..................... 2.39752% monopsychic................... 2.28407% voltturn...................... 2.27651% multiweather.................. 1.67146% monoelectric.................. 1.51263% dragmag....................... 1.50507% stall......................... 1.47860% sunoffense.................... 1.45969% sand.......................... 1.42944% mononormal.................... 1.37271% monoflying.................... 1.08531% semistall..................... 1.07397% choice........................ 0.96808% hail.......................... 0.91514% rainoffense................... 0.74119% trapper....................... 0.73741% monodragon.................... 0.57858% monorock...................... 0.46892% monowater..................... 0.43866% sandoffense................... 0.37059% fear.......................... 0.32143% monodark...................... 0.31009% monoground.................... 0.29496% monopoison.................... 0.24958% hailoffense................... 0.23068% monosteel..................... 0.18530% monograss..................... 0.12857% monofighting.................. 0.11723% monofairy..................... 0.09832% trickroom..................... 0.07563% monofire...................... 0.07563% monoice....................... 0.06429% tailwind...................... 0.02269% sandstall..................... 0.02269% sunstall...................... 0.01891% gravity....................... 0.01513% tricksand..................... 0.01134% rainstall..................... 0.00378% allweather.................... 0.00378% Stalliness (mean: -0.714) |# -3.0|# |#### -2.0|######### |################# -1.0|########################### |############################## 0.0|################## |########### +1.0|### |# +2.0|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.80%