weatherless...................92.83856% offense.......................46.95859% hyperoffense..................32.76529% balance.......................17.72921% monotype...................... 8.23669% batonpass..................... 7.84263% sun........................... 3.79128% voltturn...................... 3.09684% rain.......................... 2.81035% monoghost..................... 2.18738% monobug....................... 2.14350% monopsychic................... 1.75533% dragmag....................... 1.69768% stall......................... 1.50572% multiweather.................. 1.33277% monoelectric.................. 1.24878% sunoffense.................... 1.24532% sand.......................... 1.17764% semistall..................... 1.04119% mononormal.................... 1.02933% trapper....................... 0.79630% choice........................ 0.76818% monoflying.................... 0.75800% hail.......................... 0.73280% rainoffense................... 0.63193% monodragon.................... 0.44357% monorock...................... 0.34771% fear.......................... 0.34463% sandoffense................... 0.33684% monowater..................... 0.32778% monodark...................... 0.23556% monopoison.................... 0.22648% monoground.................... 0.21713% hailoffense................... 0.19877% monosteel..................... 0.12600% monofighting.................. 0.07876% monofairy..................... 0.07270% trickroom..................... 0.06560% monofire...................... 0.05361% monograss..................... 0.05357% monoice....................... 0.03121% tailwind...................... 0.02067% sandstall..................... 0.01801% sunstall...................... 0.01440% gravity....................... 0.01248% tricksand..................... 0.01169% rainstall..................... 0.00267% allweather.................... 0.00267% Stalliness (mean: -0.664) | -3.0|# |#### -2.0|######## |############### -1.0|########################## |############################## 0.0|################### |########### +1.0|### |# +2.0| |# +3.0| more negative = more offensive, more positive = more stall one # = 0.84%