weatherless...................98.24650% offense.......................48.96743% balance.......................23.90885% hyperoffense..................23.62735% voltturn......................10.22321% batonpass..................... 5.36082% monotype...................... 2.12700% dragmag....................... 2.03047% semistall..................... 1.84772% stall......................... 1.64865% trapper....................... 1.09346% sun........................... 1.02022% monoghost..................... 0.74272% monobug....................... 0.59119% monopsychic................... 0.56291% rain.......................... 0.49202% sunoffense.................... 0.29251% sand.......................... 0.27016% choice........................ 0.24300% mononormal.................... 0.21081% rainoffense................... 0.19838% sandoffense................... 0.19729% monopoison.................... 0.17437% multiweather.................. 0.16052% monoelectric.................. 0.15943% hail.......................... 0.13162% monodragon.................... 0.12276% monoflying.................... 0.11950% monorock...................... 0.08808% monowater..................... 0.05344% fear.......................... 0.01884% monoground.................... 0.01714% monofire...................... 0.01439% monofighting.................. 0.01434% monofairy..................... 0.00399% monodark...................... 0.00289% monosteel..................... 0.00265% sandstall..................... 0.00217% hailoffense................... 0.00089% monograss..................... 0.00039% sunstall...................... 0.00002% monoice....................... 0.00000% rainstall..................... 0.00000% gravity....................... 0.00000% trickroom..................... 0.00000% tailwind...................... 0.00000% allweather.................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: -0.452) | -3.0|# |# -2.0|##### |########### -1.0|############### |############################## 0.0|################### |############ +1.0|##### |# +2.0| |# +3.0| more negative = more offensive, more positive = more stall one # = 0.99%