weatherless...................99.45681% offense.......................50.47091% balance.......................33.03157% voltturn......................18.49799% hyperoffense..................10.27486% stall......................... 4.13610% batonpass..................... 3.64368% dragmag....................... 2.09972% semistall..................... 2.08656% monotype...................... 0.42709% sun........................... 0.38354% monopsychic................... 0.19482% monoghost..................... 0.10981% trapper....................... 0.10876% rain.......................... 0.08987% sand.......................... 0.08254% sandoffense................... 0.06761% monoelectric.................. 0.05758% mononormal.................... 0.03552% multiweather.................. 0.03303% rainoffense................... 0.03024% choice........................ 0.02518% monoflying.................... 0.02358% monobug....................... 0.02258% hail.......................... 0.02028% sunoffense.................... 0.02026% monopoison.................... 0.01080% monodragon.................... 0.01031% monofire...................... 0.00290% monofighting.................. 0.00290% monorock...................... 0.00120% monoground.................... 0.00070% monofairy..................... 0.00024% monowater..................... 0.00022% monosteel..................... 0.00015% sandstall..................... 0.00014% monodark...................... 0.00002% monograss..................... 0.00000% fear.......................... 0.00000% hailoffense................... 0.00000% sunstall...................... 0.00000% rainstall..................... 0.00000% gravity....................... 0.00000% trickroom..................... 0.00000% tailwind...................... 0.00000% allweather.................... 0.00000% monoice....................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: -0.143) | -3.0| | -2.0|### |#### -1.0|######## |############################## 0.0|##################### |################ +1.0|#### |# +2.0|# |### +3.0| more negative = more offensive, more positive = more stall one # = 1.11%