weatherless...................44.76649% sun...........................43.49959% offense.......................41.06013% hyperoffense..................28.38407% balance.......................22.61091% rain..........................20.94802% multiweather..................15.08363% sunoffense.................... 8.30742% batonpass..................... 4.75565% sand.......................... 4.50762% semistall..................... 4.36632% stall......................... 3.57857% monotype...................... 2.21077% rainoffense................... 1.71451% hail.......................... 1.42130% sandstall..................... 0.63295% gravity....................... 0.59051% voltturn...................... 0.53467% mononormal.................... 0.50526% choice........................ 0.44328% monopoison.................... 0.29428% sunstall...................... 0.25938% trapper....................... 0.25552% monodragon.................... 0.24135% sandoffense................... 0.23729% monoflying.................... 0.19996% dragmag....................... 0.16203% rainstall..................... 0.16005% monowater..................... 0.14407% monofighting.................. 0.12572% monopsychic................... 0.12273% hailoffense................... 0.12216% monoghost..................... 0.11879% monosteel..................... 0.11700% monobug....................... 0.11625% monograss..................... 0.11517% monofairy..................... 0.11004% monodark...................... 0.07559% trickroom..................... 0.06833% monoice....................... 0.05586% monoelectric.................. 0.04340% monoground.................... 0.03419% tailwind...................... 0.02800% monofire...................... 0.02769% monorock...................... 0.01947% tricksun...................... 0.01642% hailstall..................... 0.00639% tricksand..................... 0.00372% trickhail..................... 0.00167% swagplay...................... 0.00121% allweather.................... 0.00020% trickrain..................... 0.00000% fear.......................... 0.00000% sandfear...................... 0.00000% Stalliness (mean: -0.402) -3.0| |# -2.0|##### |################# -1.0|############################## |############################ 0.0|################## |############## +1.0|######### |### +2.0|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.78%