offense.......................59.10037% weatherless...................54.98502% sun...........................32.89780% balance.......................22.29527% rain..........................15.42943% hyperoffense..................13.86485% multiweather..................12.08389% sand.......................... 7.65230% semistall..................... 3.62017% monotype...................... 3.32057% sunoffense.................... 2.10553% hail.......................... 1.58955% stall......................... 1.11934% sandoffense................... 0.80310% rainoffense................... 0.79893% voltturn...................... 0.66994% monobug....................... 0.58256% monodark...................... 0.45356% trickroom..................... 0.44108% monowater..................... 0.36202% monoflying.................... 0.29544% monopsychic................... 0.27879% mononormal.................... 0.25383% sunstall...................... 0.23302% monofire...................... 0.22886% monosteel..................... 0.22470% monopoison.................... 0.14980% monofighting.................. 0.14980% monoground.................... 0.13316% monograss..................... 0.12899% choice........................ 0.12899% monodragon.................... 0.12899% monoelectric.................. 0.11235% sandstall..................... 0.10403% monoghost..................... 0.09571% monofairy..................... 0.08738% tailwind...................... 0.06658% monorock...................... 0.05826% dragmag....................... 0.05409% hailoffense................... 0.03745% monoice....................... 0.03745% tricksand..................... 0.03745% gravity....................... 0.00416% hailstall..................... 0.00416% rainstall..................... 0.00416% Stalliness (mean: -0.312) -2.0|# |## -1.5|##### |########## -1.0|##################### |########################### -0.5|############################## |############################# 0.0|####################### |############# +0.5|########## |####### +1.0|#### |### +1.5|## |# +2.0| | more negative = more offensive, more positive = more stall one # = 0.53%