sun...........................47.07137% weatherless...................42.89702% offense.......................39.81525% balance.......................29.53753% semistall.....................13.79528% hyperoffense..................13.24703% rain..........................10.37996% multiweather.................. 7.54787% sand.......................... 6.86687% stall......................... 3.60491% sunoffense.................... 3.02618% voltturn...................... 1.84093% rainoffense................... 1.48043% trickroom..................... 1.24951% sunstall...................... 0.73404% monotype...................... 0.64377% sandoffense................... 0.54729% hail.......................... 0.45415% monobug....................... 0.27316% sandstall..................... 0.18262% mononormal.................... 0.15616% monoground.................... 0.09167% monosteel..................... 0.07834% tailwind...................... 0.06150% tricksand..................... 0.03302% monopsychic................... 0.02138% dragmag....................... 0.01961% monowater..................... 0.01006% monograss..................... 0.00955% monodark...................... 0.00862% monofire...................... 0.00701% monofighting.................. 0.00646% monoflying.................... 0.00459% monodragon.................... 0.00420% choice........................ 0.00263% monofairy..................... 0.00227% monopoison.................... 0.00125% monoelectric.................. 0.00010% monorock...................... 0.00009% hailoffense................... 0.00001% monoice....................... 0.00000% hailstall..................... 0.00000% monoghost..................... 0.00000% gravity....................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: 0.024) -2.0| |# -1.5|########## |############# -1.0|############################ |############################# -0.5|############################## |############################ 0.0|#################### |################## +0.5|###################### |######################### +1.0|###################### |################### +1.5|######### |#### +2.0|## | more negative = more offensive, more positive = more stall one # = 0.35%