weatherless...................81.69013% offense.......................41.07543% balance.......................27.15061% hyperoffense..................13.14562% voltturn......................12.93361% semistall..................... 9.71730% stall......................... 8.91104% rain.......................... 8.07182% sand.......................... 6.59611% sun........................... 4.65922% multiweather.................. 1.29166% trickroom..................... 0.75464% dragmag....................... 0.70799% sandstall..................... 0.60948% tailwind...................... 0.34565% hail.......................... 0.27686% choice........................ 0.27542% sandoffense................... 0.23524% tricksun...................... 0.21760% monotype...................... 0.14175% sunstall...................... 0.11875% sunoffense.................... 0.08280% monodragon.................... 0.05187% hailoffense................... 0.03726% monofighting.................. 0.02519% monofire...................... 0.01764% monoelectric.................. 0.01455% rainoffense................... 0.01422% gravity....................... 0.01117% monobug....................... 0.01117% monowater..................... 0.00705% rainstall..................... 0.00429% monosteel..................... 0.00307% mononormal.................... 0.00219% monofairy..................... 0.00182% monopoison.................... 0.00170% monodark...................... 0.00157% monopsychic................... 0.00137% monoground.................... 0.00088% trickhail..................... 0.00082% monoflying.................... 0.00059% monoice....................... 0.00049% monograss..................... 0.00044% allweather.................... 0.00043% tricksand..................... 0.00029% monorock...................... 0.00024% hailstall..................... 0.00014% monoghost..................... 0.00008% trickrain..................... 0.00001% trapper....................... 0.00000% Stalliness (mean: 0.097) -2.0|## |############ -1.0|################ |############################ 0.0|############################## |##################### +1.0|############## |####### +2.0|### |## +3.0|#### |## more negative = more offensive, more positive = more stall one # = 0.71%