offense.......................49.23019% sun...........................46.30936% weatherless...................37.83429% rain..........................25.94602% hyperoffense..................23.66910% balance.......................20.51668% multiweather..................15.45952% sunoffense.................... 8.06013% sand.......................... 4.44464% semistall..................... 3.35724% stall......................... 3.22679% rainoffense................... 2.79163% monotype...................... 2.22097% hail.......................... 1.10297% dragmag....................... 0.62323% sunstall...................... 0.42663% trickroom..................... 0.38881% sandstall..................... 0.37949% voltturn...................... 0.37872% sandoffense................... 0.29338% monopsychic................... 0.29252% mononormal.................... 0.24606% monofighting.................. 0.22239% monosteel..................... 0.20380% choice........................ 0.19014% monoghost..................... 0.18272% monoflying.................... 0.15253% hailoffense................... 0.14723% monobug....................... 0.14678% monowater..................... 0.14042% rainstall..................... 0.13121% tailwind...................... 0.12930% trickrain..................... 0.12271% monodark...................... 0.12132% monodragon.................... 0.11996% monograss..................... 0.10751% monofire...................... 0.10326% monoground.................... 0.09334% monopoison.................... 0.08173% tricksun...................... 0.07678% monoelectric.................. 0.07535% monorock...................... 0.05683% monofairy..................... 0.04683% monoice....................... 0.03344% trapper....................... 0.02970% gravity....................... 0.02716% allweather.................... 0.01205% fear.......................... 0.00283% tricksand..................... 0.00276% Stalliness (mean: -0.366) -2.0|## |############# -1.0|############################# |############################## 0.0|###################### |############ +1.0|##### |## +2.0| |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.84%