sun...........................63.55699% offense.......................44.15185% rain..........................29.63842% hyperoffense..................22.95140% weatherless...................21.46969% balance.......................19.70481% multiweather..................17.83612% sunoffense....................11.13431% stall......................... 7.17512% semistall..................... 6.01683% rainoffense................... 3.27616% sand.......................... 2.96239% sandstall..................... 1.30590% sunstall...................... 1.10779% trickroom..................... 0.49037% dragmag....................... 0.46446% hail.......................... 0.43548% monotype...................... 0.43440% rainstall..................... 0.40176% monofighting.................. 0.19089% trickrain..................... 0.11823% gravity....................... 0.10158% tricksun...................... 0.07710% voltturn...................... 0.06442% hailoffense................... 0.05963% monosteel..................... 0.05829% sandoffense................... 0.05265% monowater..................... 0.04283% choice........................ 0.03235% trapper....................... 0.03165% monoghost..................... 0.03059% monodragon.................... 0.02420% monoground.................... 0.01671% mononormal.................... 0.01315% tailwind...................... 0.01296% monopoison.................... 0.01259% allweather.................... 0.01257% monobug....................... 0.01248% monopsychic................... 0.01241% monoflying.................... 0.01185% monoelectric.................. 0.00687% monofire...................... 0.00509% monodark...................... 0.00400% monofairy..................... 0.00272% monorock...................... 0.00096% monograss..................... 0.00088% monoice....................... 0.00069% fear.......................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: -0.180) -2.0|## |############# -1.0|############################## |############################## 0.0|################## |############ +1.0|####### |##### +2.0|# |### +3.0|### more negative = more offensive, more positive = more stall one # = 0.80%