sun...........................64.99947% offense.......................38.56067% rain..........................28.96550% balance.......................22.54899% weatherless...................19.35854% hyperoffense..................17.70954% multiweather..................16.24965% stall.........................11.70026% semistall..................... 9.48054% sunoffense.................... 9.40961% sand.......................... 2.88922% rainoffense................... 2.85845% sunstall...................... 1.98873% sandstall..................... 1.45495% rainstall..................... 0.88409% dragmag....................... 0.54767% trickroom..................... 0.28062% trickrain..................... 0.24896% gravity....................... 0.22359% hail.......................... 0.20387% monotype...................... 0.16857% monofighting.................. 0.14248% tricksun...................... 0.14073% choice........................ 0.03174% trapper....................... 0.02116% hailoffense................... 0.01616% voltturn...................... 0.01370% sandoffense................... 0.00836% monosteel..................... 0.00701% monodragon.................... 0.00567% monoflying.................... 0.00493% monowater..................... 0.00467% monoghost..................... 0.00265% monoground.................... 0.00204% mononormal.................... 0.00141% allweather.................... 0.00140% monofire...................... 0.00091% tailwind...................... 0.00090% monopoison.................... 0.00083% monopsychic................... 0.00081% monobug....................... 0.00057% monoelectric.................. 0.00023% monodark...................... 0.00009% monofairy..................... 0.00007% monograss..................... 0.00002% monoice....................... 0.00001% monorock...................... 0.00000% fear.......................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: 0.102) -2.0|# |######## -1.0|############################## |############################ 0.0|################ |################# +1.0|########### |######## +2.0|# |####### +3.0|#### more negative = more offensive, more positive = more stall one # = 0.75%