weatherless...................79.74138% offense.......................51.77387% balance.......................31.96286% hyperoffense.................. 9.16777% sand.......................... 6.54841% rain.......................... 5.78581% semistall..................... 5.05637% monotype...................... 4.92374% hail.......................... 4.64191% sun........................... 4.59218% stall......................... 2.03912% multiweather.................. 1.30968% monowater..................... 0.84549% choice........................ 0.64655% monopsychic................... 0.62997% monoice....................... 0.56366% trickroom..................... 0.49735% monoelectric.................. 0.44761% monofairy..................... 0.43103% rainoffense................... 0.41446% sandoffense................... 0.36472% monobug....................... 0.34814% monofire...................... 0.34814% monodragon.................... 0.34814% monoflying.................... 0.28183% mononormal.................... 0.26525% tailwind...................... 0.19894% hailoffense................... 0.18236% sunoffense.................... 0.14920% monograss..................... 0.11605% monorock...................... 0.11605% monoground.................... 0.11605% monosteel..................... 0.09947% sunstall...................... 0.08289% voltturn...................... 0.08289% batonpass..................... 0.08289% monoghost..................... 0.08289% sandstall..................... 0.06631% hailstall..................... 0.06631% trickhail..................... 0.04973% monodark...................... 0.03316% rainstall..................... 0.03316% monopoison.................... 0.01658% dragmag....................... 0.01658% monofighting.................. 0.01658% tricksun...................... 0.01658% Stalliness (mean: -0.123) -2.0|# |# -1.5|#### |####### -1.0|############## |#################### -0.5|############################## |############################# 0.0|########################### |################## +0.5|################# |########### +1.0|######## |#### +1.5|## |# +2.0|# | +2.5| | +3.0| | more negative = more offensive, more positive = more stall one # = 0.51%