weatherless...................78.63690% offense.......................52.31978% balance.......................32.27301% hyperoffense.................. 9.20847% sand.......................... 7.05715% rain.......................... 5.66908% hail.......................... 5.03098% sun........................... 4.83214% monotype...................... 4.47318% semistall..................... 4.45564% stall......................... 1.74310% multiweather.................. 1.22626% monowater..................... 0.82809% trickroom..................... 0.66183% monopsychic................... 0.60152% rainoffense................... 0.55567% choice........................ 0.53501% monoice....................... 0.52023% monoelectric.................. 0.42391% sandoffense................... 0.40825% monobug....................... 0.39852% monofairy..................... 0.33364% monofire...................... 0.32601% monodragon.................... 0.27203% monoflying.................... 0.22470% mononormal.................... 0.21986% tailwind...................... 0.21619% sunoffense.................... 0.14874% hailoffense................... 0.14795% monoground.................... 0.09763% monograss..................... 0.09394% monorock...................... 0.09022% voltturn...................... 0.07605% trickhail..................... 0.07605% monosteel..................... 0.07131% monoghost..................... 0.06303% sunstall...................... 0.05547% sandstall..................... 0.05451% batonpass..................... 0.05359% hailstall..................... 0.05046% rainstall..................... 0.03768% monodark...................... 0.02656% dragmag....................... 0.01817% tricksun...................... 0.01817% monopoison.................... 0.01076% monofighting.................. 0.01076% Stalliness (mean: -0.142) -2.0|# |# -1.5|#### |####### -1.0|############### |################### -0.5|############################## |########################### 0.0|########################## |################## +0.5|################# |######### +1.0|####### |#### +1.5|## |# +2.0|# | +2.5| | +3.0| | more negative = more offensive, more positive = more stall one # = 0.53%