weatherless...................72.68364% offense.......................53.86854% balance.......................35.10589% sand..........................10.31432% hyperoffense.................. 9.58074% hail.......................... 9.55736% sun........................... 4.19430% rain.......................... 4.17138% monotype...................... 2.04884% trickroom..................... 1.45769% semistall..................... 0.99288% multiweather.................. 0.92101% rainoffense................... 0.85664% monobug....................... 0.81873% sandoffense................... 0.71882% stall......................... 0.45195% monopsychic................... 0.32367% monowater..................... 0.30691% trickhail..................... 0.29123% monoice....................... 0.27556% choice........................ 0.16526% monofire...................... 0.13217% rainstall..................... 0.11205% monoelectric.................. 0.07371% monograss..................... 0.07196% tailwind...................... 0.05835% hailoffense................... 0.03637% mononormal.................... 0.02500% monofairy..................... 0.01726% monosteel..................... 0.00342% monorock...................... 0.00342% monoflying.................... 0.00045% sunstall...................... 0.00000% voltturn...................... 0.00000% monodark...................... 0.00000% monopoison.................... 0.00000% dragmag....................... 0.00000% batonpass..................... 0.00000% sunoffense.................... 0.00000% sandstall..................... 0.00000% monofighting.................. 0.00000% monoghost..................... 0.00000% monoground.................... 0.00000% hailstall..................... 0.00000% tricksun...................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: -0.229) -2.0| | -1.5|# |##### -1.0|############# |########## -0.5|############################## |############## 0.0|################# |##################### +0.5|################ |## +1.0|# |# +1.5|# | +2.0| | +2.5| | +3.0| | more negative = more offensive, more positive = more stall one # = 0.75%