weatherless...................72.65102% offense.......................65.81229% balance.......................26.23694% sand..........................14.67423% hail.......................... 9.47285% hyperoffense.................. 7.22954% rain.......................... 2.64428% sandoffense................... 1.09027% sun........................... 1.08788% monotype...................... 0.68456% semistall..................... 0.67721% trickroom..................... 0.53963% monobug....................... 0.53170% multiweather.................. 0.53026% trickhail..................... 0.15903% rainoffense................... 0.10533% monoice....................... 0.06940% stall......................... 0.04402% choice........................ 0.04357% monofire...................... 0.03185% monowater..................... 0.02748% monoelectric.................. 0.01492% tailwind...................... 0.01188% rainstall..................... 0.00622% mononormal.................... 0.00557% hailoffense................... 0.00416% monofairy..................... 0.00276% monopsychic................... 0.00076% monosteel..................... 0.00009% monorock...................... 0.00009% monograss..................... 0.00003% monoflying.................... 0.00001% sunstall...................... 0.00000% voltturn...................... 0.00000% monodark...................... 0.00000% monopoison.................... 0.00000% dragmag....................... 0.00000% batonpass..................... 0.00000% sunoffense.................... 0.00000% sandstall..................... 0.00000% monofighting.................. 0.00000% monoghost..................... 0.00000% monoground.................... 0.00000% hailstall..................... 0.00000% tricksun...................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: -0.278) -2.0| | -1.5| |## -1.0|##### |### -0.5|############################## |####### 0.0|####### |###### +0.5|######### | +1.0| | +1.5| | +2.0| | +2.5| | +3.0| | more negative = more offensive, more positive = more stall one # = 1.41%