weatherless...................54.62245% balance.......................37.72314% rain..........................30.02436% offense.......................28.67570% voltturn......................24.26346% hyperoffense..................17.52811% sun...........................17.34821% semistall.....................10.30445% rainoffense................... 6.77783% stall......................... 5.76860% trickroom..................... 4.41349% multiweather.................. 2.86227% monotype...................... 2.50004% monoelectric.................. 1.29862% rainstall..................... 1.26773% sunoffense.................... 1.02568% choice........................ 0.74131% hail.......................... 0.49390% monoflying.................... 0.49015% monobug....................... 0.37997% sand.......................... 0.37335% sunstall...................... 0.31829% monofighting.................. 0.20050% trickrain..................... 0.17930% monoice....................... 0.10476% hailoffense................... 0.08878% gravity....................... 0.04001% tricksun...................... 0.02243% hailstall..................... 0.01764% monodragon.................... 0.01751% monowater..................... 0.00818% tailwind...................... 0.00108% swagplay...................... 0.00082% sandoffense................... 0.00070% dragmag....................... 0.00066% monofire...................... 0.00013% monoghost..................... 0.00011% monosteel..................... 0.00009% monopsychic................... 0.00003% monorock...................... 0.00000% monoground.................... 0.00000% mononormal.................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% sandstall..................... 0.00000% monofairy..................... 0.00000% trapper....................... 0.00000% monodark...................... 0.00000% Stalliness (mean: 0.052) |### -2.0|#### |## -1.5|###### |############ -1.0|############## |########### -0.5|############## |############## 0.0|############################## |#################### +0.5|############## |########################## +1.0|############## |###### +1.5|###### |## +2.0|#### |# +2.5| |## +3.0|## | more negative = more offensive, more positive = more stall one # = 0.48%