weatherless...................75.40567% offense.......................48.15484% hyperoffense..................24.69290% balance.......................21.18946% rain..........................12.67027% monotype...................... 7.18709% sun........................... 6.11195% sand.......................... 5.18920% batonpass..................... 5.15755% semistall..................... 3.46025% hail.......................... 3.01618% rainoffense................... 2.82932% stall......................... 2.50254% multiweather.................. 2.29985% voltturn...................... 1.72269% choice........................ 1.36827% sunoffense.................... 0.97324% monosteel..................... 0.87839% monowater..................... 0.79221% mononormal.................... 0.70991% monobug....................... 0.69252% monofairy..................... 0.66746% monopsychic................... 0.65946% monoflying.................... 0.59981% monodragon.................... 0.59486% monoghost..................... 0.57159% sandoffense................... 0.54825% trickroom..................... 0.53883% monoice....................... 0.51793% monofighting.................. 0.50794% monoelectric.................. 0.41791% hailoffense................... 0.38996% monograss..................... 0.29907% monofire...................... 0.28108% monopoison.................... 0.28058% sandstall..................... 0.27020% monorock...................... 0.26794% monodark...................... 0.24137% monoground.................... 0.21063% trapper....................... 0.16568% dragmag....................... 0.15787% rainstall..................... 0.11422% tailwind...................... 0.06599% hailstall..................... 0.04815% trickrain..................... 0.04572% sunstall...................... 0.03797% tricksun...................... 0.02079% allweather.................... 0.01272% trickhail..................... 0.00927% tricksand..................... 0.00870% gravity....................... 0.00445% swagplay...................... 0.00400% fear.......................... 0.00028% sandfear...................... 0.00027% Stalliness (mean: -0.404) |# -2.0|### |############# -1.0|########################### |############################## 0.0|###################### |############ +1.0|###### |## +2.0|# |# +3.0| | more negative = more offensive, more positive = more stall one # = 0.84%