weatherless...................48.06947% rain..........................36.96412% offense.......................35.84257% hyperoffense..................29.15984% balance.......................22.59983% sun...........................18.34040% rainoffense...................10.57359% multiweather.................. 6.62268% semistall..................... 6.45817% stall......................... 5.93959% sunoffense.................... 4.36622% sand.......................... 2.96182% batonpass..................... 1.96896% rainstall..................... 1.35227% choice........................ 1.22104% sandstall..................... 1.15127% voltturn...................... 0.81218% monotype...................... 0.74534% trickroom..................... 0.53210% hail.......................... 0.37159% trickrain..................... 0.34378% monosteel..................... 0.14690% monofairy..................... 0.14333% sunstall...................... 0.10774% monowater..................... 0.09381% mononormal.................... 0.08627% monoghost..................... 0.08409% monodragon.................... 0.07441% sandoffense................... 0.06799% monoflying.................... 0.06717% hailoffense................... 0.05523% monoice....................... 0.04594% monobug....................... 0.03553% monopoison.................... 0.03551% trapper....................... 0.03491% tricksun...................... 0.03041% monofire...................... 0.02859% monofighting.................. 0.02788% allweather.................... 0.02551% monoground.................... 0.02543% monograss..................... 0.02477% dragmag....................... 0.02373% trickhail..................... 0.02118% monoelectric.................. 0.02117% monopsychic................... 0.01995% monodark...................... 0.01068% monorock...................... 0.00991% tailwind...................... 0.00829% swagplay...................... 0.00346% tricksand..................... 0.00021% hailstall..................... 0.00003% gravity....................... 0.00000% fear.......................... 0.00000% sandfear...................... 0.00000% Stalliness (mean: -0.279) | -2.0|### |############ -1.0|############################## |################## 0.0|############# |############## +1.0|######### |#### +2.0|### |# +3.0|# | more negative = more offensive, more positive = more stall one # = 0.92%