weatherless...................71.35292% offense.......................52.33037% balance.......................27.07799% sand..........................15.70439% hyperoffense..................15.68887% rain.......................... 8.80430% sun........................... 4.79624% semistall..................... 3.24990% voltturn...................... 3.14750% multiweather.................. 2.86409% hail.......................... 2.30968% stall......................... 1.65288% monotype...................... 1.19880% sunoffense.................... 1.18329% batonpass..................... 1.01262% sandoffense................... 0.92987% sandstall..................... 0.74472% rainoffense................... 0.67232% trickroom..................... 0.66818% hailoffense................... 0.28858% monowater..................... 0.24514% monofairy..................... 0.18101% monoghost..................... 0.11585% tailwind...................... 0.10861% dragmag....................... 0.10654% monoice....................... 0.10654% monosteel..................... 0.10343% monoelectric.................. 0.08688% monodragon.................... 0.07964% mononormal.................... 0.05482% monopoison.................... 0.05068% monobug....................... 0.05068% monofire...................... 0.03930% tricksand..................... 0.03517% allweather.................... 0.02586% monofighting.................. 0.02482% monoflying.................... 0.01862% tricksun...................... 0.01862% trickrain..................... 0.01655% sunstall...................... 0.01448% monodark...................... 0.01345% trickhail..................... 0.01241% monoground.................... 0.00931% monorock...................... 0.00827% monograss..................... 0.00724% monopsychic................... 0.00621% rainstall..................... 0.00310% Stalliness (mean: -0.301) -2.0|# |### -1.5|###### |############# -1.0|########################## |############################## -0.5|############################## |############################ 0.0|########################## |##################### +0.5|############ |######## +1.0|####### |## +1.5|## |# +2.0|# |# +2.5| | more negative = more offensive, more positive = more stall one # = 0.45%