weatherless...................70.53815% offense.......................51.12081% balance.......................29.98147% sand..........................16.45162% hyperoffense..................13.56046% rain.......................... 9.48132% sun........................... 4.80217% semistall..................... 3.59070% multiweather.................. 3.40214% voltturn...................... 2.75987% hail.......................... 2.18469% stall......................... 1.74656% sunoffense.................... 1.09291% sandstall..................... 0.84769% sandoffense................... 0.80624% monotype...................... 0.68178% trickroom..................... 0.60378% rainoffense................... 0.53146% batonpass..................... 0.49617% hailoffense................... 0.25867% monofairy..................... 0.14262% dragmag....................... 0.12178% monowater..................... 0.10730% tailwind...................... 0.09424% monoice....................... 0.08842% monosteel..................... 0.04915% monoghost..................... 0.04876% monoelectric.................. 0.04448% monofire...................... 0.03955% tricksand..................... 0.03670% monopoison.................... 0.03655% monodragon.................... 0.02967% monobug....................... 0.02330% tricksun...................... 0.02261% mononormal.................... 0.02101% monofighting.................. 0.01455% trickrain..................... 0.01362% monoflying.................... 0.01219% allweather.................... 0.01156% monodark...................... 0.01120% sunstall...................... 0.00986% trickhail..................... 0.00863% monograss..................... 0.00480% monorock...................... 0.00476% rainstall..................... 0.00405% monoground.................... 0.00374% monopsychic................... 0.00158% Stalliness (mean: -0.246) -2.0|# |## -1.5|##### |############ -1.0|######################## |############################## -0.5|############################# |############################# 0.0|############################ |######################## +0.5|############# |########## +1.0|######### |### +1.5|## |# +2.0|# |# +2.5| | more negative = more offensive, more positive = more stall one # = 0.44%