weatherless...................73.24239% offense.......................43.96259% balance.......................41.73402% sand..........................16.18161% rain.......................... 9.56609% hyperoffense.................. 8.24534% semistall..................... 4.59580% sun........................... 1.87114% voltturn...................... 1.76671% stall......................... 1.46226% multiweather.................. 1.28349% sandstall..................... 0.66917% rainoffense................... 0.46635% hail.......................... 0.45582% monotype...................... 0.25905% sunoffense.................... 0.24126% dragmag....................... 0.19454% monofairy..................... 0.14376% trickroom..................... 0.10051% sandoffense................... 0.08840% hailoffense................... 0.07370% monoelectric.................. 0.06348% batonpass..................... 0.06154% monosteel..................... 0.01752% monoice....................... 0.01263% monowater..................... 0.00777% monofighting.................. 0.00404% allweather.................... 0.00392% rainstall..................... 0.00390% monodragon.................... 0.00210% tricksand..................... 0.00198% mononormal.................... 0.00195% monograss..................... 0.00146% tricksun...................... 0.00132% monodark...................... 0.00131% monopoison.................... 0.00127% monoghost..................... 0.00115% tailwind...................... 0.00086% monobug....................... 0.00036% trickrain..................... 0.00023% monofire...................... 0.00016% monoflying.................... 0.00010% monoground.................... 0.00000% monopsychic................... 0.00000% sunstall...................... 0.00000% monorock...................... 0.00000% trickhail..................... 0.00000% Stalliness (mean: -0.073) -2.0|# |# -1.5|## |######## -1.0|########### |###################### -0.5|###################### |####################### 0.0|############################## |########################### +0.5|################ |############ +1.0|########## |### +1.5|## |# +2.0| | +2.5| | more negative = more offensive, more positive = more stall one # = 0.52%