weatherless...................72.96594% offense.......................46.46142% balance.......................39.26872% sand..........................22.82878% hyperoffense.................. 7.62057% semistall..................... 5.24665% rain.......................... 3.50690% stall......................... 1.40264% sun........................... 0.92119% sandstall..................... 0.82291% voltturn...................... 0.61065% dragmag....................... 0.32591% rainoffense................... 0.32528% multiweather.................. 0.31813% monotype...................... 0.16785% hail.......................... 0.15996% monoelectric.................. 0.11288% sunoffense.................... 0.06373% monofairy..................... 0.04625% sandoffense................... 0.02069% hailoffense................... 0.01327% trickroom..................... 0.01113% batonpass..................... 0.01059% allweather.................... 0.00365% monodragon.................... 0.00295% monofighting.................. 0.00233% mononormal.................... 0.00139% rainstall..................... 0.00122% monosteel..................... 0.00069% monoice....................... 0.00056% monopoison.................... 0.00038% monowater..................... 0.00029% tailwind...................... 0.00014% monograss..................... 0.00006% monoghost..................... 0.00005% tricksand..................... 0.00002% monobug....................... 0.00001% trickrain..................... 0.00001% tricksun...................... 0.00001% monodark...................... 0.00000% monoflying.................... 0.00000% monofire...................... 0.00000% monoground.................... 0.00000% sunstall...................... 0.00000% monopsychic................... 0.00000% monorock...................... 0.00000% trickhail..................... 0.00000% Stalliness (mean: -0.094) -2.0| | -1.5|## |###### -1.0|####### |################# -0.5|################# |################ 0.0|########### |############################## +0.5|######## |#### +1.0|###### |## +1.5|## |# +2.0| | +2.5| | more negative = more offensive, more positive = more stall one # = 0.77%