offense.......................56.20456% weatherless...................49.66027% balance.......................34.60375% sand..........................21.47139% rain..........................14.94138% sun........................... 9.63896% hyperoffense.................. 6.80408% hail.......................... 6.38346% trickroom..................... 4.96365% monotype...................... 2.96049% semistall..................... 2.09261% multiweather.................. 1.92608% voltturn...................... 1.31799% tricksun...................... 1.20761% tailwind...................... 1.12672% monowater..................... 0.74321% choice........................ 0.62236% sunoffense.................... 0.58905% tricksand..................... 0.54052% rainoffense................... 0.52625% sandoffense................... 0.45202% monorock...................... 0.32545% stall......................... 0.29500% monoice....................... 0.27882% trickrain..................... 0.27216% monoelectric.................. 0.26931% trickhail..................... 0.25694% hailoffense................... 0.24837% monofire...................... 0.21316% monobug....................... 0.19889% dragmag....................... 0.19223% mononormal.................... 0.14940% batonpass..................... 0.14845% monopoison.................... 0.13037% monopsychic................... 0.11134% monoflying.................... 0.10182% monodark...................... 0.09802% monosteel..................... 0.09040% monofighting.................. 0.07137% monograss..................... 0.06947% trapper....................... 0.05519% monodragon.................... 0.05234% monoground.................... 0.04663% allweather.................... 0.02569% sandstall..................... 0.02189% gravity....................... 0.01808% monoghost..................... 0.01142% sunstall...................... 0.01047% swagplay...................... 0.00571% hailstall..................... 0.00571% rainstall..................... 0.00476% monofairy..................... 0.00285% Stalliness (mean: -0.168) |# -1.5|## |##### -1.0|######### |################ -0.5|########################### |############################## 0.0|########################### |##################### +0.5|############## |######## +1.0|### |# +1.5|# | more negative = more offensive, more positive = more stall one # = 0.60%