offense.......................57.37739% weatherless...................47.23127% balance.......................34.21656% sand..........................24.25439% rain..........................15.05240% sun........................... 8.97470% hail.......................... 6.32198% hyperoffense.................. 6.27463% trickroom..................... 5.25817% monotype...................... 2.65712% semistall..................... 1.89001% multiweather.................. 1.71178% tricksun...................... 1.34811% voltturn...................... 1.26244% tailwind...................... 1.17821% monowater..................... 0.76385% choice........................ 0.75792% tricksand..................... 0.51669% rainoffense................... 0.50212% sunoffense.................... 0.49977% sandoffense................... 0.40670% monorock...................... 0.38393% monoice....................... 0.31156% trickrain..................... 0.28531% trickhail..................... 0.28450% hailoffense................... 0.25018% stall......................... 0.24142% monoelectric.................. 0.23397% monobug....................... 0.21061% dragmag....................... 0.19030% monofire...................... 0.13449% mononormal.................... 0.13435% monoflying.................... 0.09031% batonpass..................... 0.08359% monopoison.................... 0.06279% monopsychic................... 0.06255% monodragon.................... 0.05968% monodark...................... 0.05781% trapper....................... 0.05731% monosteel..................... 0.04541% monoground.................... 0.03902% monofighting.................. 0.03366% monograss..................... 0.02940% allweather.................... 0.01718% gravity....................... 0.01608% sandstall..................... 0.01333% sunstall...................... 0.00858% swagplay...................... 0.00582% hailstall..................... 0.00554% monoghost..................... 0.00490% rainstall..................... 0.00378% monofairy..................... 0.00179% Stalliness (mean: -0.170) |# -1.5|## |#### -1.0|######### |################ -0.5|########################## |############################## 0.0|########################### |##################### +0.5|############# |######## +1.0|### |# +1.5|# | more negative = more offensive, more positive = more stall one # = 0.63%