offense.......................65.90286% weatherless...................44.36322% balance.......................29.52398% sand..........................29.49826% rain..........................14.22722% trickroom..................... 7.26021% sun........................... 7.19570% hail.......................... 5.67937% hyperoffense.................. 2.97574% tricksun...................... 2.01985% monotype...................... 1.70025% semistall..................... 1.49714% choice........................ 1.17626% multiweather.................. 0.92670% voltturn...................... 0.92437% monowater..................... 0.77899% tailwind...................... 0.71961% trickhail..................... 0.45442% tricksand..................... 0.43872% monoice....................... 0.41212% trickrain..................... 0.32552% rainoffense................... 0.27978% monorock...................... 0.22158% sandoffense................... 0.21074% sunoffense.................... 0.19440% dragmag....................... 0.17925% stall......................... 0.10029% mononormal.................... 0.09129% hailoffense................... 0.07070% monofire...................... 0.06099% monobug....................... 0.05182% monoelectric.................. 0.03538% monoground.................... 0.01941% monopsychic................... 0.01426% monoflying.................... 0.00909% batonpass..................... 0.00542% gravity....................... 0.00320% sunstall...................... 0.00241% monodragon.................... 0.00175% sandstall..................... 0.00167% monopoison.................... 0.00148% monosteel..................... 0.00127% monofairy..................... 0.00029% monoghost..................... 0.00023% monodark...................... 0.00020% allweather.................... 0.00016% trapper....................... 0.00014% monograss..................... 0.00013% monofighting.................. 0.00000% swagplay...................... 0.00000% hailstall..................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.188) |# -1.5| |## -1.0|######### |########### -0.5|####################### |############################## 0.0|#################### |############## +0.5|######## |###### +1.0|# |# +1.5| | more negative = more offensive, more positive = more stall one # = 0.80%