offense.......................67.51065% weatherless...................48.33834% balance.......................29.84144% sand..........................21.89805% rain..........................14.33280% trickroom.....................12.13927% sun...........................10.13450% tricksun...................... 6.56973% hail.......................... 5.98074% monotype...................... 2.80755% monowater..................... 2.49803% trickhail..................... 2.05327% hyperoffense.................. 1.55725% tricksand..................... 1.21177% trickrain..................... 1.11865% semistall..................... 1.08705% voltturn...................... 1.06745% multiweather.................. 0.62274% tailwind...................... 0.52049% choice........................ 0.44541% rainoffense................... 0.19921% mononormal.................... 0.18593% dragmag....................... 0.13767% sunoffense.................... 0.12601% sandoffense................... 0.09818% monoice....................... 0.03996% monofire...................... 0.03596% monoground.................... 0.02252% hailoffense................... 0.01628% monobug....................... 0.01102% monoelectric.................. 0.00753% stall......................... 0.00361% monopsychic................... 0.00321% monorock...................... 0.00278% sunstall...................... 0.00121% batonpass..................... 0.00083% gravity....................... 0.00068% sandstall..................... 0.00045% monoflying.................... 0.00023% monosteel..................... 0.00023% monodragon.................... 0.00006% monofairy..................... 0.00005% monoghost..................... 0.00003% monodark...................... 0.00001% monopoison.................... 0.00001% allweather.................... 0.00000% monograss..................... 0.00000% trapper....................... 0.00000% swagplay...................... 0.00000% monofighting.................. 0.00000% hailstall..................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.203) |# -1.5| | -1.0|############ |########### -0.5|################ |############################## 0.0|######################### |############### +0.5|###### |##### +1.0|# |# +1.5| | more negative = more offensive, more positive = more stall one # = 0.82%