weatherless...................82.27686% offense.......................50.55027% hyperoffense..................23.30904% balance.......................23.10074% sun........................... 7.98271% rain.......................... 5.09837% hail.......................... 4.45276% voltturn...................... 4.22921% trickroom..................... 2.20154% sunoffense.................... 2.03492% semistall..................... 1.98673% hailoffense................... 1.14465% stall......................... 1.05322% choice........................ 0.76275% monotype...................... 0.69541% rainoffense................... 0.66326% sand.......................... 0.33365% mononormal.................... 0.23973% multiweather.................. 0.13926% monobug....................... 0.09477% tricksun...................... 0.09219% monopoison.................... 0.09205% trickhail..................... 0.08544% tailwind...................... 0.06246% monowater..................... 0.05337% monofighting.................. 0.04472% monoghost..................... 0.03432% hailstall..................... 0.03073% dragmag....................... 0.03027% monoice....................... 0.02822% monograss..................... 0.02705% monoflying.................... 0.02610% monorock...................... 0.01719% monodark...................... 0.01599% monopsychic................... 0.01578% gravity....................... 0.01461% monofire...................... 0.00908% sandstall..................... 0.00509% tricksand..................... 0.00456% monofairy..................... 0.00306% sandoffense................... 0.00223% monoelectric.................. 0.00174% monodragon.................... 0.00159% trickrain..................... 0.00124% trapper....................... 0.00104% monoground.................... 0.00066% monosteel..................... 0.00051% Stalliness (mean: -0.435) -2.0|#### |##### -1.5|########### |################### -1.0|##################### |######################## -0.5|########################### |############################## 0.0|######################### |################### +0.5|########## |##### +1.0|### |# +1.5|## | +2.0|# | more negative = more offensive, more positive = more stall one # = 0.48%