offense.......................49.57148% rain..........................45.85605% sun...........................30.74554% weatherless...................30.55558% balance.......................27.44113% hyperoffense..................17.27958% multiweather..................14.00576% sunoffense.................... 4.12600% sand.......................... 4.05191% rainoffense................... 4.03547% semistall..................... 3.35243% hail.......................... 3.13150% stall......................... 2.35538% dragmag....................... 2.33833% monotype...................... 1.31402% voltturn...................... 0.69381% trickroom..................... 0.69259% choice........................ 0.59048% monowater..................... 0.39103% sandoffense................... 0.34918% tricksun...................... 0.30840% monoice....................... 0.20961% monofire...................... 0.17410% sunstall...................... 0.17024% trickrain..................... 0.11852% monofighting.................. 0.09953% monopsychic................... 0.09749% tricksand..................... 0.09258% rainstall..................... 0.09111% monoflying.................... 0.08853% mononormal.................... 0.08639% monoground.................... 0.06658% hailoffense................... 0.06397% tailwind...................... 0.04471% monodragon.................... 0.04422% monorock...................... 0.04275% monosteel..................... 0.03706% monobug....................... 0.03242% monofairy..................... 0.03048% monoghost..................... 0.02059% monograss..................... 0.01856% trapper....................... 0.01337% monodark...................... 0.01267% monoelectric.................. 0.00701% gravity....................... 0.00616% monopoison.................... 0.00351% Stalliness (mean: -0.279) |# -2.0|# |### -1.5|######## |################## -1.0|############### |####################### -0.5|########################### |############################## 0.0|####################### |#################### +0.5|################# |###### +1.0|#### |### +1.5|## |# +2.0|# |# +2.5|## | more negative = more offensive, more positive = more stall one # = 0.49%