offense.......................45.27502% rain..........................45.19032% sun...........................35.14395% balance.......................28.03564% weatherless...................27.75068% hyperoffense..................19.47775% multiweather..................12.53739% sunoffense.................... 8.04773% dragmag....................... 5.59130% stall......................... 4.23467% rainoffense................... 4.13143% semistall..................... 2.97692% sand.......................... 2.54075% hail.......................... 1.99811% trickroom..................... 0.35883% monotype...................... 0.32365% choice........................ 0.32089% monoice....................... 0.17687% tricksun...................... 0.16998% sunstall...................... 0.15170% monopsychic................... 0.10489% trickrain..................... 0.09673% rainstall..................... 0.07496% monowater..................... 0.03478% tricksand..................... 0.02992% sandoffense................... 0.02400% voltturn...................... 0.01748% monofighting.................. 0.00403% hailoffense................... 0.00389% monoflying.................... 0.00295% monodragon.................... 0.00013% monobug....................... 0.00012% mononormal.................... 0.00002% monosteel..................... 0.00000% monoghost..................... 0.00000% monoground.................... 0.00000% gravity....................... 0.00000% monodark...................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% tailwind...................... 0.00000% monorock...................... 0.00000% monofire...................... 0.00000% monofairy..................... 0.00000% trapper....................... 0.00000% monoelectric.................. 0.00000% Stalliness (mean: -0.241) | -2.0| |# -1.5|########## |########################## -1.0|########### |################## -0.5|############################ |############################## 0.0|####################### |######################## +0.5|################### |#### +1.0|#### |### +1.5|## |### +2.0|# |# +2.5|#### | more negative = more offensive, more positive = more stall one # = 0.47%