rain..........................45.57124% offense.......................41.44223% sun...........................36.41238% weatherless...................26.22238% hyperoffense..................25.72376% balance.......................22.62661% sunoffense....................15.55248% multiweather..................12.08460% dragmag....................... 7.10573% stall......................... 6.57566% rainoffense................... 4.15924% semistall..................... 3.63174% sand.......................... 2.57331% hail.......................... 1.30942% monotype...................... 0.29722% monoice....................... 0.19030% trickroom..................... 0.18323% choice........................ 0.17550% tricksun...................... 0.13848% sunstall...................... 0.10591% monopsychic................... 0.09986% rainstall..................... 0.03981% trickrain..................... 0.03310% monowater..................... 0.00662% sandoffense................... 0.00602% voltturn...................... 0.00317% tricksand..................... 0.00208% hailoffense................... 0.00081% monofighting.................. 0.00025% monoflying.................... 0.00020% monodragon.................... 0.00000% monobug....................... 0.00000% mononormal.................... 0.00000% monosteel..................... 0.00000% monoghost..................... 0.00000% gravity....................... 0.00000% monodark...................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% tailwind...................... 0.00000% monorock...................... 0.00000% monofire...................... 0.00000% monofairy..................... 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% monoelectric.................. 0.00000% Stalliness (mean: -0.291) | -2.0| | -1.5|########### |############################## -1.0|##### |########################## -0.5|############ |#################### 0.0|################# |################ +0.5|########## |## +1.0|### |### +1.5|# |##### +2.0|## | +2.5|### | more negative = more offensive, more positive = more stall one # = 0.60%