weatherless...................81.00255% offense.......................52.64791% balance.......................25.93731% hyperoffense..................17.63272% voltturn...................... 7.70096% sun........................... 7.46382% sand.......................... 7.37946% rain.......................... 2.52231% trickroom..................... 2.43514% semistall..................... 2.18300% hail.......................... 2.08833% stall......................... 1.59906% choice........................ 1.42284% monotype...................... 0.81734% sunoffense.................... 0.79578% multiweather.................. 0.44804% sandstall..................... 0.41054% dragmag....................... 0.40961% rainoffense................... 0.38617% tricksun...................... 0.34681% monodark...................... 0.19215% hailoffense................... 0.17153% monowater..................... 0.14903% tailwind...................... 0.13872% monopoison.................... 0.13778% mononormal.................... 0.11998% monofighting.................. 0.06842% monobug....................... 0.06186% sandoffense................... 0.04405% monorock...................... 0.02812% monograss..................... 0.01875% monoice....................... 0.01687% gravity....................... 0.01406% trickhail..................... 0.01406% monoghost..................... 0.01125% monoground.................... 0.01125% tricksand..................... 0.01125% trickrain..................... 0.00937% monofire...................... 0.00937% monopsychic................... 0.00750% hailstall..................... 0.00656% monoflying.................... 0.00469% monosteel..................... 0.00375% monoelectric.................. 0.00094% Stalliness (mean: -0.337) -2.0|## |###### -1.5|######## |########### -1.0|################### |########################## -0.5|############################## |############################## 0.0|########################## |################## +0.5|############### |####### +1.0|### |## +1.5|# |# +2.0| |# +2.5| | more negative = more offensive, more positive = more stall one # = 0.48%