weatherless...................81.60246% offense.......................52.06549% balance.......................26.89904% hyperoffense..................16.94996% voltturn...................... 7.86564% sand.......................... 7.72801% sun........................... 6.90787% trickroom..................... 2.38948% semistall..................... 2.32491% rain.......................... 2.23039% hail.......................... 1.91133% stall......................... 1.76059% choice........................ 1.41717% monotype...................... 0.72634% sunoffense.................... 0.72503% sandstall..................... 0.44019% dragmag....................... 0.42566% multiweather.................. 0.37665% rainoffense................... 0.33476% tricksun...................... 0.27914% monodark...................... 0.19111% hailoffense................... 0.16888% tailwind...................... 0.16648% monopoison.................... 0.13463% monowater..................... 0.11128% mononormal.................... 0.10808% monofighting.................. 0.07346% monobug....................... 0.05038% sandoffense................... 0.04281% monoice....................... 0.01419% monograss..................... 0.01313% monoghost..................... 0.00976% trickhail..................... 0.00892% gravity....................... 0.00849% monoground.................... 0.00735% monorock...................... 0.00654% hailstall..................... 0.00646% tricksand..................... 0.00571% monopsychic................... 0.00489% monofire...................... 0.00422% monoflying.................... 0.00353% trickrain..................... 0.00288% monosteel..................... 0.00267% monoelectric.................. 0.00150% Stalliness (mean: -0.313) -2.0|## |###### -1.5|######## |########## -1.0|################## |########################## -0.5|############################# |############################## 0.0|########################### |################### +0.5|################ |####### +1.0|### |## +1.5|# |# +2.0|# |# +2.5| | more negative = more offensive, more positive = more stall one # = 0.48%