weatherless...................80.66595% offense.......................42.77764% balance.......................29.81386% hyperoffense..................19.16740% voltturn...................... 7.42045% sand.......................... 6.32625% rain.......................... 6.20991% semistall..................... 5.37039% sun........................... 4.94277% stall......................... 2.87071% hail.......................... 2.39593% trickroom..................... 1.76707% rainoffense................... 1.55955% choice........................ 1.30801% monotype...................... 0.85838% sandoffense................... 0.82065% sunoffense.................... 0.78921% gravity....................... 0.73261% multiweather.................. 0.52195% hailoffense................... 0.46221% dragmag....................... 0.28927% monoice....................... 0.15407% monodragon.................... 0.13520% tricksun...................... 0.12263% monowater..................... 0.11005% sandstall..................... 0.08489% monoghost..................... 0.07861% monofighting.................. 0.05974% monofire...................... 0.05660% monopsychic................... 0.05345% mononormal.................... 0.04716% monograss..................... 0.04088% monosteel..................... 0.04088% monobug....................... 0.03773% monopoison.................... 0.03459% monoelectric.................. 0.03459% monorock...................... 0.03144% monoground.................... 0.02830% hailstall..................... 0.02830% monofairy..................... 0.02515% monoflying.................... 0.02201% monodark...................... 0.01887% tricksand..................... 0.01887% rainstall..................... 0.01258% trickrain..................... 0.00629% tailwind...................... 0.00314% Stalliness (mean: -0.212) -2.0|#### |############ -1.0|###################### |############################ 0.0|############################## |#################### +1.0|########### |### +2.0|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.75%