weatherless...................78.92468% offense.......................44.50998% balance.......................36.77405% hyperoffense.................. 9.77768% rain.......................... 8.71143% voltturn...................... 8.12160% semistall..................... 5.73956% sand.......................... 5.24047% sun........................... 4.19691% trickroom..................... 3.38022% stall......................... 3.19873% hail.......................... 3.15336% monotype...................... 2.85844% monowater..................... 0.79401% choice........................ 0.79401% monoghost..................... 0.61252% rainoffense................... 0.52178% hailoffense................... 0.34029% monoelectric.................. 0.34029% sandstall..................... 0.24955% dragmag....................... 0.22686% multiweather.................. 0.22686% monoice....................... 0.22686% tricksun...................... 0.22686% monobug....................... 0.20417% monofighting.................. 0.13612% monodark...................... 0.11343% sunoffense.................... 0.11343% monopoison.................... 0.09074% monosteel..................... 0.06806% mononormal.................... 0.06806% monofire...................... 0.06806% monodragon.................... 0.06806% sandoffense................... 0.04537% monopsychic................... 0.04537% monoflying.................... 0.04537% rainstall..................... 0.02269% tailwind...................... 0.02269% monofairy..................... 0.02269% monoground.................... 0.02269% Stalliness (mean: -0.000) |## -1.5|##### |######## -1.0|########### |################## -0.5|###################### |############################## 0.0|########################### |####################### +0.5|#################### |################ +1.0|######### |#### +1.5|#### |# +2.0|# |# +2.5|# |# +3.0| | more negative = more offensive, more positive = more stall one # = 0.49%