weatherless...................77.53617% offense.......................43.92027% balance.......................37.07752% rain.......................... 9.82856% hyperoffense.................. 9.48643% voltturn...................... 8.41321% semistall..................... 5.71628% sand.......................... 5.11687% sun........................... 4.42550% stall......................... 3.79950% trickroom..................... 3.74396% hail.......................... 3.31035% monotype...................... 1.95249% choice........................ 0.62544% monowater..................... 0.58675% rainoffense................... 0.53106% monoghost..................... 0.38974% hailoffense................... 0.32797% tricksun...................... 0.27059% dragmag....................... 0.26116% sandstall..................... 0.25488% monoice....................... 0.25080% multiweather.................. 0.21744% monoelectric.................. 0.17232% monobug....................... 0.16065% sunoffense.................... 0.11187% monodark...................... 0.09472% monofighting.................. 0.06306% mononormal.................... 0.06202% monosteel..................... 0.05034% monodragon.................... 0.04658% monopoison.................... 0.04156% monofire...................... 0.03091% sandoffense................... 0.03039% rainstall..................... 0.02567% monopsychic................... 0.01736% monoflying.................... 0.01589% tailwind...................... 0.01520% monoground.................... 0.01520% monofairy..................... 0.00018% Stalliness (mean: 0.036) |## -1.5|##### |####### -1.0|######### |################ -0.5|#################### |############################## 0.0|########################## |##################### +0.5|################### |################# +1.0|########## |#### +1.5|### |# +2.0|## |# +2.5|## |## +3.0| | more negative = more offensive, more positive = more stall one # = 0.51%