weatherless...................88.51223% offense.......................56.25619% hyperoffense..................26.71402% balance.......................16.65841% hail.......................... 4.16318% sun........................... 4.03367% voltturn...................... 3.46614% sand.......................... 2.37678% monotype...................... 1.52548% sunoffense.................... 1.27790% hailoffense................... 1.22267% rain.......................... 1.01889% trickroom..................... 0.58658% rainoffense................... 0.48945% semistall..................... 0.33900% sandoffense................... 0.30852% monowater..................... 0.25520% monobug....................... 0.22092% choice........................ 0.21901% monorock...................... 0.17521% monoice....................... 0.16569% dragmag....................... 0.14664% multiweather.................. 0.10475% monopsychic................... 0.09713% monopoison.................... 0.08380% monograss..................... 0.08189% monoelectric.................. 0.07618% monofire...................... 0.07618% monoground.................... 0.05904% monosteel..................... 0.05523% mononormal.................... 0.04952% monodark...................... 0.04761% monoghost..................... 0.04761% gravity....................... 0.03999% monofighting.................. 0.03809% monodragon.................... 0.03618% stall......................... 0.03238% monofairy..................... 0.03047% monoflying.................... 0.02666% tailwind...................... 0.02095% sandstall..................... 0.00952% trapper....................... 0.00571% hailstall..................... 0.00571% trickhail..................... 0.00381% Stalliness (mean: -0.602) |# -2.0|### |####### -1.5|########### |################### -1.0|########################## |############################ -0.5|############################## |############################# 0.0|###################### |############## +0.5|####### |## +1.0|# more negative = more offensive, more positive = more stall one # = 0.50%