weatherless...................77.27686% offense.......................52.00441% balance.......................28.25636% hyperoffense..................13.68708% sand.......................... 9.87935% sun........................... 8.89984% semistall..................... 4.34613% rain.......................... 3.94395% voltturn...................... 3.89206% hail.......................... 2.14712% multiweather.................. 2.08225% monotype...................... 1.99792% stall......................... 1.70602% sunoffense.................... 0.92761% trickroom..................... 0.84328% sandoffense................... 0.47353% choice........................ 0.31785% rainoffense................... 0.30488% sandstall..................... 0.26596% monosteel..................... 0.24001% monoflying.................... 0.24001% hailoffense................... 0.22055% monodragon.................... 0.19460% monoground.................... 0.16217% monopsychic................... 0.15568% monofire...................... 0.14920% monowater..................... 0.14271% monodark...................... 0.13622% dragmag....................... 0.13622% monoghost..................... 0.12325% monobug....................... 0.11676% monofairy..................... 0.10379% monoice....................... 0.10379% monopoison.................... 0.09081% mononormal.................... 0.09081% monorock...................... 0.08433% monoelectric.................. 0.08433% monofighting.................. 0.07784% monograss..................... 0.04541% tailwind...................... 0.02595% sunstall...................... 0.01946% trickhail..................... 0.01946% trickrain..................... 0.01297% tricksand..................... 0.01297% rainstall..................... 0.01297% tricksun...................... 0.00649% Stalliness (mean: -0.217) -2.0|# |## -1.5|####### |########### -1.0|############### |###################### -0.5|############################## |############################# 0.0|##################### |################## +0.5|############### |########## +1.0|####### |### +1.5|## |## +2.0|# | +2.5| | more negative = more offensive, more positive = more stall one # = 0.51%