weatherless...................78.19985% offense.......................50.21984% balance.......................29.63221% hyperoffense..................13.24805% sand.......................... 9.56203% sun........................... 8.45828% semistall..................... 4.99273% voltturn...................... 4.74076% rain.......................... 3.95629% stall......................... 1.90717% monotype...................... 1.74889% multiweather.................. 1.64428% hail.......................... 1.53414% trickroom..................... 0.99911% sunoffense.................... 0.81339% sandoffense................... 0.44868% sandstall..................... 0.35982% rainoffense................... 0.27838% monosteel..................... 0.24545% choice........................ 0.22143% hailoffense................... 0.17211% monodragon.................... 0.16353% monoground.................... 0.15807% monoflying.................... 0.15498% monodark...................... 0.14793% dragmag....................... 0.14042% monopsychic................... 0.12976% monoghost..................... 0.12511% monofire...................... 0.12447% monofairy..................... 0.10829% monowater..................... 0.09247% monobug....................... 0.08220% monoelectric.................. 0.07368% mononormal.................... 0.07312% monoice....................... 0.07028% monofighting.................. 0.06923% monorock...................... 0.05976% monopoison.................... 0.05574% monograss..................... 0.03679% trickrain..................... 0.02182% tailwind...................... 0.01902% trickhail..................... 0.01776% sunstall...................... 0.01776% tricksand..................... 0.01371% rainstall..................... 0.01350% tricksun...................... 0.01091% Stalliness (mean: -0.178) -2.0|# |## -1.5|####### |########### -1.0|############## |##################### -0.5|############################## |############################ 0.0|##################### |################## +0.5|################ |############ +1.0|######## |#### +1.5|## |## +2.0|# | +2.5| | more negative = more offensive, more positive = more stall one # = 0.51%