weatherless...................82.89460% offense.......................45.57074% balance.......................33.91696% hyperoffense..................10.97015% sand.......................... 8.39944% voltturn...................... 7.70729% semistall..................... 7.07021% sun........................... 6.51904% stall......................... 2.47194% rain.......................... 2.43517% monotype...................... 1.85560% trickroom..................... 1.51761% sandstall..................... 0.66692% multiweather.................. 0.43030% sunoffense.................... 0.41722% sandoffense................... 0.39654% monodark...................... 0.32014% monosteel..................... 0.29398% monoghost..................... 0.22339% dragmag....................... 0.20835% monofairy..................... 0.20675% hail.......................... 0.19781% monodragon.................... 0.16071% monoground.................... 0.13742% monofire...................... 0.13108% monofighting.................. 0.09806% trickrain..................... 0.07682% monobug....................... 0.06236% monoelectric.................. 0.05636% monopsychic................... 0.05249% mononormal.................... 0.04947% tricksun...................... 0.04031% monoice....................... 0.03387% monowater..................... 0.02407% hailoffense................... 0.02181% rainstall..................... 0.00732% monopoison.................... 0.00576% rainoffense................... 0.00548% monoflying.................... 0.00007% sunstall...................... 0.00000% monograss..................... 0.00000% tailwind...................... 0.00000% monorock...................... 0.00000% trickhail..................... 0.00000% choice........................ 0.00000% tricksand..................... 0.00000% Stalliness (mean: -0.041) -2.0| |# -1.5|###### |########## -1.0|######## |################ -0.5|############################## |######################### 0.0|################## |################# +0.5|##################### |############### +1.0|############ |##### +1.5|### |## +2.0|# | +2.5|# | more negative = more offensive, more positive = more stall one # = 0.52%