weatherless...................89.89982% offense.......................44.56863% balance.......................30.32670% hyperoffense..................19.64339% voltturn...................... 9.97309% sand.......................... 5.07252% semistall..................... 4.36603% hail.......................... 3.25957% monotype...................... 1.60736% trickroom..................... 1.42793% sun........................... 1.20739% stall......................... 1.09525% rain.......................... 0.93451% hailoffense................... 0.52333% multiweather.................. 0.35138% mononormal.................... 0.35138% sunoffense.................... 0.28409% monoice....................... 0.27661% monoflying.................... 0.24671% choice........................ 0.22054% monobug....................... 0.19064% trickhail..................... 0.18316% sandstall..................... 0.16447% monofire...................... 0.12709% monograss..................... 0.11588% monopsychic................... 0.10093% rainoffense................... 0.08597% tailwind...................... 0.07102% monowater..................... 0.06728% monoelectric.................. 0.06728% monosteel..................... 0.05233% monodark...................... 0.04859% gravity....................... 0.04486% dragmag....................... 0.04486% monoground.................... 0.04486% tricksand..................... 0.04112% sandoffense................... 0.03738% monorock...................... 0.03738% monopoison.................... 0.02990% monoghost..................... 0.02990% monodragon.................... 0.02243% tricksun...................... 0.01495% hailstall..................... 0.01121% monofighting.................. 0.00748% allweather.................... 0.00748% Stalliness (mean: -0.272) -2.0|### |#### -1.5|############## |############ -1.0|################### |#################### -0.5|####################### |######################### 0.0|############################## |################### +0.5|################ |########### +1.0|####### |### +1.5|### |# +2.0| | +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.48%