weatherless...................90.09878% offense.......................42.02661% balance.......................31.54798% hyperoffense..................20.53280% voltturn......................10.98403% sand.......................... 5.53113% semistall..................... 4.62475% hail.......................... 2.94133% trickroom..................... 1.56885% stall......................... 1.26785% monotype...................... 1.19474% sun........................... 0.88285% rain.......................... 0.75599% hailoffense................... 0.52390% mononormal.................... 0.28748% sunoffense.................... 0.28347% trickhail..................... 0.25947% multiweather.................. 0.19436% monoice....................... 0.18965% choice........................ 0.17154% monoflying.................... 0.16949% monobug....................... 0.16521% sandstall..................... 0.12373% rainoffense................... 0.10019% monofire...................... 0.09902% monopsychic................... 0.07559% monograss..................... 0.06918% dragmag....................... 0.06409% monowater..................... 0.05381% monosteel..................... 0.04822% monoelectric.................. 0.03924% tailwind...................... 0.03689% monodark...................... 0.03563% tricksand..................... 0.03547% sandoffense................... 0.03352% monoground.................... 0.03171% gravity....................... 0.03062% monorock...................... 0.02241% monoghost..................... 0.01987% monopoison.................... 0.01573% tricksun...................... 0.01198% monodragon.................... 0.01048% hailstall..................... 0.00732% monofighting.................. 0.00695% allweather.................... 0.00524% Stalliness (mean: -0.258) -2.0|### |#### -1.5|################# |############ -1.0|################## |#################### -0.5|###################### |######################## 0.0|############################## |#################### +0.5|################# |############# +1.0|######### |#### +1.5|### |# +2.0|# | +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.46%